Tuesday, December 4, 2012
Youtube tutorials
First up is a percussion tutorial for Ableton. Using impulse. Its one of my favourite tricks.
https://www.youtube.com/watch?v=4403ObIc4yc
I'm always open for requests as well.
Monday, November 30, 2009
Making Bass and Kicks gel(and sidechaining them)
Step 1: Route kick and bass to seperate mixer channels and assign a Parametric EQ2 in the FX slots of each. By pressing play you can see which frequencies are dominant on the kick, and now we enhance them.
Step 2: Here I have boosted certain frequencies of the kick using the EQ, notice the roll-off at each end of the spectrum. Also note that I havent rolled off the kick too early, as it still has some harmonics that are rather high, without these the kick sounded hollow.
Step 3: Line up both EQ2's so that you can compare their frequencies and press play so that you can get an idea of the frequency ranges used.
Step 4: Here I boosted the bass's frequencies AROUND the area I boosted the kick, if you boost the same areas they will conflict with each other, using this method the bass punches through the bass, resulting in a nice solid thump.
Step 6: Apply a Fruity Limiter to the bass channel, there are now three simple steps left
An awesome tip for bass
Step 2: Route that mixer channel to two seperate mixer channels. Label them Bass L and Bass H
In the below pic i have muted both Bass L and H, and you can see that the Bass MAIN channel is still playing, however because it isnt routed to the master channel no sound is playing.
Tuesday, October 20, 2009
Simple Hip Hop Beats
Where dance music uses a simple 4/4 pattern for the kicks, in hip hop, the beats are usually around the 1/3 mark.
Snares are also usually around the 2/4 mark.
The reason I say "usually" is that this is a good place to start, however its minor variations that give it its groove.
The first example I am going to show is a simple 1/3, 2/4 pattern.
You'll notice that the highhats are not quite rythmic, just to give it a bit of a shuffle feel.
Now we are going to use that exact same template, just give it a minor variation.
Make another clone, and some more minor changes....
The next step is the bassline, here I am just going to use a generic bassline, note though that the bassline is 4 bars long, while the beat itself is only 1 bar long.
Also note that I havent laid the bassline down in the step sequencer, I have used the top part usually resererved for samples. The only reason for this is that it now shows the actual notes in the step sequencer, so it gives kind of a visual clue as too what is happening.
Next up we give it a simple piano riff. What I have done here is just create a simple pattern, using a chord on every beat, the first bar is in C, and in the second bar i've moved the pattern up so its root note is D.
Also the scale I've used is the melodic minor, and the chords are made up of the 1,3,5 notes.
A regular I, III, V chord. Simple but effective.
Now just to show how using the chord helper can make your melodies sound better, if you listen to that 2bar sequence as it is now, it will sound ok. However in the second bar, the top note of the chord is not correct anymore, resulting in a sound that is a bit "off"
In the example below, I have used the chord helper to show the complete scale for a harmonic minor in C(first bar) and in D(second bar). Using the scale as a guide, you will notice that in the 2nd bar, the top notes of the chord are not actually falling on the roots fifth, and need to be moved up by one half step, as I have done here.
With the chord progression now fixed, you can remove the scale markers, leaving just the piano riff. This Riff is now a C-D progression.
The last step is the simplest. A ride on the first step of every bar.
Notice the extra note in the 4th bar? That is just there to give it a bit of flair. All that does is lock 4 bars into a rhythm.
And that is that. A very simple hip hop beat.
Monday, October 19, 2009
Chords and Scales
Now I simply lowered the velocity on the half notes, just to give it a bit of variation in the notes.
Wednesday, October 14, 2009
Automations Made Easy
Step 2: Create automation clip
To choose the length of the automation, hold in CTRL and drag along the time section of the playlist editor. Now simply adjust the knob that you want to automate (Modulation one coarse envelope in this case). Open the drop down menu, select "Last Tweaked Parameter" -> "Create Automation Clip".
Step 3: Define the automation in the playlist window.
Pay attention to the "Init song in this position" option. This will make sure the song also starts with that knob in that position.
An Example: In this example I have used a pad and an acid noise. Basically we are going to automate the volume level of the pad, using fruity balance, to duck out and come back in everytime the acid noise plays.
Hopefully this has made automations a little bit simpler to understand.
Tuesday, October 13, 2009
ADSR Envelopes
Monday, October 12, 2009
A Kick
Thought I would kick off with a lil bit of advise and pointers on how to get that elusive kick.
A kick is probably the most basic element of a song, however it is far from simple.
1: To start this off, just choose a random kick that sounds close to what you need for your song, load it up and assign it to FX channel 1.
As you can see here, this bass drum has a solid kick. plenty of thump in the beginning.
2: Now, we change the ADSR envelope slightly.
All I've done here is just drop the Attack times on both the ADSR envelope and the LFO.
The simple reason for this is so that there is no "lead up" time to the beef of the kick.
It comes in at full strength straight away.
3: A quick, but often overlooked step is in the MISC tab.
Simple click on "Mono" to make sure that the sample is played back in mono mode.
Simple reason for this, the kick should be centred, and it shouldnt have phase or stereo.
It will just make it sound muddy.
4: Now we get to the fun bit.
Often kicks are layered, just to give it thump along the whole spectrum it uses.
A good example is comparing a 808 kick to a 909.
808 has that awesome low end bass, but no punch to it.
So what you could do it layer that 808 with another bassdrum just to give it that high end knock.
All I've done for this example though is clone the original bass drum.
Now just change the pitch of the sample either higher or lower a bit to change the characteristics of the kick.
Also change the volume of the samples for subtlety. eg: lower the volume on the punch drum to stop it overpowering the low frequency kick.
5: POGO!
Basically what this does is compress the waveform. If you look at the examples below, you will see that the 2nd one is slightly shorter. This is because the waveform has been compressed a bit due to the pogo effect, making the beginning "more dense".
There are two things to note here though. Firstly, use fine control on the knobs when adjusting the pogo, so hold down CTRL while adjusting the knob. Secondly, this is NOT compression, its simply a trick for changing the characteristic of a sample.
6: FX Chain:
The last step is the FX chain, this is what will give your sample its magic. For this example though, I have kept it VERY simple, and have only added a compressor and and EQ.
An important thing to remember on the FX chain is the order of FX. If you apply a reverb before the EQ, the reverb will include the frequencies that the EQ later changes. If you apply the reverb after the EQ, it will reverb it that way.